![]() For simple models (no animation, no PBR), exporting to OBJ and converting with obj2gltf is likely to be a very reliable option.Īutodesk doesn't allow most plugins in Maya LT, but if you happen to have a license for the full version of Maya or 3DS Max, you have a few more choices:.Adobe Substance Painter exports directly to glTF 2.0, and should have good integration with Maya workflows.This relies on THREE.GLTFExporter, which can also be used in your own web applications to enable glTF export. The three.js editor can import many files with drag-and-drop, and export to glTF.COLLADA2GLTF has been updated to support glTF 2.0. ![]() Export to FBX and convert with Facebook's FBX2glTF, which has experimental support for converting Stingray PBS materials to glTF's PBR representation.There are now some viable alternatives to the process I describe in this article, any of which may be well worth trying. Unfortunately there is still no direct path to glTF from Autodesk tools like Maya, Maya LT, or 3DS Max, so anything you do will require hopping through at least one intermediate step. Updated Febrary 2018: The tools available for glTF have changed since last June, and I've tried to update things accordingly.
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